Computer Graphics (CMPE473) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Computer Graphics CMPE473 Area Elective 2 2 0 3 5
Pre-requisite Course(s)
N/A
Course Language English
Course Type Elective Courses
Course Level Natural & Applied Sciences Master's Degree
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives The objective of this course is to teach the students basic principles and techniques of computer graphics. The students will develop graphic programs using OPENGL in laboratory environment.
Course Learning Outcomes The students who succeeded in this course;
  • Describe hardware and software components of graphics systems
  • Apply fundamental algorithms for representation of basic primitives
  • Use two and three dimensional transformations
  • Apply two and three dimensional viewing pipeline
  • Implement graphic programs using OpenGL
Course Content Hardware and software components of graphic systems; output and filled data primitives; 2D and 3D geometric transformation; 2D and 3D viewing pipelines; visible-surface detection methods.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Overview of graphics systems Chapters 1-2 (main text)
2 Output primitives Chapter 3-5
3 Output primitives Chapter 3-9
4 Two-dimensional geometric transformations Chapter 5-1, 5-2, 5-3, 5-4, 5-5, 5-8
5 Two-dimensional viewing Chapter 6-1, 6-2, 6-3
6 (continue) Two-dimensional viewing Chapter 6-5, 6-6
7 (continue) Two-dimensional viewing Chapter 6-7, 6-8
8 Filled-area primitives Chapter 4-10, 4-13
9 Three-dimensional geometric transformations Chapter 5-9, 5-10, 5-11
10 (continue) Three-dimensional geometric transformations Chapter 5-12, 5-13, 5-15
11 Three-dimensional viewing Chapter 7-1, 7-2, 7-3, 7-4,
12 Three-dimensional viewing Chapter 7-5, 7-6, 7-7, 7-8, 7-9
13 Three-dimensional viewing Chapter 7-11
14 Visible-surface detection methods Chapter 9-1, 9-2, 9-3
15 Review
16 Review

Sources

Course Book 1. Computer Graphics, with OpenGL, Hearn D., Baker M.P., 3rd Edition, Prentice-Hall, 2003.
Other Sources 2. Computer Graphics, Princples and Practicein C, Foley J.D., Van Dam A., Feiner S.K., Huges j. F., 2nd Edition, Addison-Wesley, 1996
3. Computer Graphics, A Programming Approach, Harrington S., McGraw-Hill, 1987.
4. Procedural Elements for Computer Graphics, Rogers D. F., McGraw-Hill, 1984
5. OpenGL SuperBible, R. S. Wright, Jr., M. Sweet, 2nd Edition, Waite Group, 2000.
6. OpenGL SuperBible, Richard S. Wright, Benjamin Lipchak, 3rd Edition, Sams, 2005.
7. Computer Graphics Using OpenGL, Francis S. Hill Jr., Stephen M Kelley, 3rd Edition, Macmillan, 2006.

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation - -
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 3 25
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 2 45
Final Exam/Final Jury 1 30
Toplam 6 100
Percentage of Semester Work 70
Percentage of Final Work 30
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 An ability to apply advanced knowledge of computing and/or informatics to solve software engineering problems.
2 Develop solutions using different technologies, software architectures and life-cycle approaches.
3 An ability to design, implement and evaluate a software system, component, process or program by using modern techniques and engineering tools required for software engineering practices.
4 An ability to gather/acquire, analyze, interpret data and make decisions to understand software requirements.
5 Skills of effective oral and written communication and critical thinking about a wide range of issues arising in the context of working constructively on software projects.
6 An ability to access information in order to follow recent developments in science and technology and to perform scientific research or implement a project in the software engineering domain.
7 An understanding of professional, legal, ethical and social issues and responsibilities related to Software Engineering.
8 Skills in project and risk management, awareness about importance of entrepreneurship, innovation and long-term development, and recognition of international standards of excellence for software engineering practices standards and methodologies.
9 An understanding about the impact of Software Engineering solutions in a global, environmental, societal and legal context while making decisions.
10 Promote the development, adoption and sustained use of standards of excellence for software engineering practices.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 4 64
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 16 1 16
Presentation/Seminar Prepration
Project
Report
Homework Assignments 3 4 12
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 2 10 20
Prepration of Final Exams/Final Jury 1 15 15
Total Workload 127