ECTS - Object-Oriented Design and Programming

Object-Oriented Design and Programming (CMPE525) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Object-Oriented Design and Programming CMPE525 Area Elective 3 0 0 3 5
Pre-requisite Course(s)
N/A
Course Language English
Course Type Elective Courses Taken From Other Departments
Course Level Natural & Applied Sciences Master's Degree
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives The objective of this course is to provide the student with the knowledge of object-oriented design concepts. It also aims at teaching UML and OOP, object-oriented programming concepts, event-driven programming concepts, and classes, objects and messages. In addition, it provides students with the skills necessary to apply OOP techniques to write programs in Java programming language.
Course Learning Outcomes The students who succeeded in this course;
  • Describe the basics of object-oriented design concepts
  • Review the basics of object-oriented programming concepts
  • Apply knowledge of the concepts of a class, polymorphism, encapsulation and inheritance
  • Demonstrate an understanding of event handling and event programming
  • Apply object-oriented analysis and design to tackle a complete OO project
  • Use UML, a common language for talking about requirements, designs, and component interfaces
  • Explain the main principles of Responsibility-Driven Design method
  • List major tasks that are appropriate for developing OO models and software
  • Demonstrate the basic structures and components of OOP
Course Content Thinking object-oriented, abstraction, object-oriented analysis and design concept, design patterns, UML: introduction, role of modeling, models and views, core diagrams, fundamental elements, sequence, class, and package diagrams, development lifecycle, Java and UML: Responsibility-Driven Design (RDD), and CRC, classes, messages, inheritance, sub

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Nesne Yönelimli düşünme Chapters 1 (main text)
2 A Brief History of OOP Chapter 2
3 Object Oriented Design Chapter 3
4 UML (Introduction to UML Elements & UML Diagrams) other sources 1
5 Understanding Paradigm : A paradigm (Program Structure, Access Modifiers, Lifetime Modifiers) Chapter 4
6 Understanding Paradigm : Ball Worlds (Data Fields, Constructors, Inheritance, Java Graphics) Chapter 5
7 Understanding Paradigm : A Cannon Game (Listeners, Inner Classes, Interface, Java Event Model, Window Layout) Chapter 6
8 Understanding Paradigm : Pinball Game (Collections, Mouse Listeners, Threads, Concurrent Programming) Chapter 7
9 Understanding Paradigm : Pinball Game (Collections, Mouse Listeners, Threads, Concurrent Programming) Chapter 7
10 Understanding Inheritance Chapter 8
11 Inheritance Case Study : Solitaire Chapter 9
12 Mechanism For Software Reuse Chapter 10
13 Implications of Inheritance Chapter 11
14 Understanding Polymorphism Chapter 12
15 Review
16 Review

Sources

Course Book 1. Understanding Object Oriented Programming with Java, Updated Edition, T. Budd, Addison-Wesley Longman, 2000, ISBN: 0-201-61273-9. McGraw-Hill, 2006
Other Sources 2. Java Design: Objects, UML, and Process, K.Knoernschild, Addison Wesley 2002, ISBN: 0-201-75044-9
3. Object Oriented Design & Patterns, Cay S. Horstmann, 2nd ed., ISBN 0-471-74487-5
4. Case Studies in Object-Oriented Analysis and Design, Edward Yourdon, Prentice Hall, 1996
5. Robert A. Maksimchuk, Michael W. Engel, Bobbi J. Young, Jim Conallen, and Kelli A. Houston, Addison-Wesley Professional, 2007

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 1 5
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 3 15
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 40
Final Exam/Final Jury 1 40
Toplam 6 100
Percentage of Semester Work 60
Percentage of Final Work 40
Total 100

Course Category

Core Courses
Major Area Courses X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 To be able to use mathematics, science and engineering knowledge in solving engineering problems related to information systems. X
2 Design and conduct experiments in the field of informatics, analyze and interpret the results of experiments.
3 Designs an information system, component and process according to the specified requirements.
4 Can work effectively in disciplinary and multidisciplinary teams.
5 Identify, formulate and solve engineering problems in the field of informatics.
6 Acts in accordance with professional ethical rules.
7 Communicates effectively both orally and in writing.
8 Gains awareness of the necessity of lifelong learning.
9 Learn about contemporary issues.
10 To be able to use modern engineering tools, techniques and skills required for engineering practice.
11 Knows project management methods and recognizes international standards.
12 Develop informatics-related engineering products and prototypes for real-life problems.
13 Contributes to professional knowledge.
14 Can do methodological scientific research.
15 Produce, report and present a scientific work based on an original or existing body of knowledge.
16 Can defend the original idea generated.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 16 3 48
Presentation/Seminar Prepration
Project
Report
Homework Assignments 3 3 9
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 10 10
Prepration of Final Exams/Final Jury 1 15 15
Total Workload 130