ECTS - 3D Modeling, Animation and Game Design
3D Modeling, Animation and Game Design (SE375) Course Detail
| Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 3D Modeling, Animation and Game Design | SE375 | Area Elective | 2 | 2 | 0 | 3 | 5 |
| Pre-requisite Course(s) |
|---|
| N/A |
| Course Language | English |
|---|---|
| Course Type | Elective Courses |
| Course Level | Bachelor’s Degree (First Cycle) |
| Mode of Delivery | Face To Face |
| Learning and Teaching Strategies | Lecture. |
| Course Lecturer(s) |
|
| Course Objectives | The aim of this course is to provide students with technical background and ability to develop 3D modeling and animations, controlled by peripheral computer devices which will be a base for computer game development. |
| Course Learning Outcomes |
The students who succeeded in this course;
|
| Course Content | Introduction to modeling bases, an overview of the design of the model, selection of the appropriate modeling technique; transforming the model into simulation and animation; overview of simulation and physics engine; control of model and animation with peripherals; overview of peripherals; interactive project construction with the selection of appropriate peripherals; 3D modeling for 3D printers; artificial organ design with 3D printers; industrial product design with 3D printers; |
Weekly Subjects and Releated Preparation Studies
| Week | Subjects | Preparation |
|---|---|---|
| 1 | Course introduction, description of course, interface description of 3D program. | Installation of the 3D program and performance settings. |
| 2 | Introduction to polygon modeling, examination of polygon sub-objects and a simple model. | Investigation of expressing physical objects in polygon forms. |
| 3 | The use of a physics engine with a simple polygon model simulation. Physics engine description. | Transformation of 3D models to rigid bodies, investigation of mass and gravitational forces, and investigation of friction and air resistance phenomena. |
| 4 | Simulation is transformed into animation. Expression of basic animation concepts. | Examination of the moment of an event under physics forces, investigation of its virtual animation. |
| 5 | Application of solid model deformation as animation. | Investigating the Morph modify command for rigid body modeling. |
| 6 | 3D character and 3D environment design for computer games. | Investigation of low polygon game object and environmental design applications. |
| 7 | Motion capture for computer games and a simple virtual reality application. | Examination of application areas of motion capture. Investigation of virtual glasses. |
| 8 | (MIDTERM) AN INTERACTIVE ANIMATION DESIGN | |
| 9 | A simple interactive game with sensors and interactive animation application. | Inspection of distance sensors (ultrasound and infrared). Investigation of arduino microcontroller input-output (GPIO) doors. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
| 10 | Introduction of environmental units, introduction of simulation and animations with environmental units. | Search for game controllers, virtual glasses, sensors and microcontrollers (Arduino, PIC Micro, etc.). Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
| 11 | Artificial organ modeling animation for 3D printer and creation on 3D printer. | Investigation of mechanical hand and robot arm applications as artificial organ. |
| 12 | Industrial product design for 3D printer, 3D product modeling. | Investigate appropriate industrial products that can be extracted from a 3D printer. |
| 13 | A simple wearable technology application with 3D printer. | Investigation of wearable technologies, determination of sources. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
| 14 | An artistic work with the 3D printer, and it’s Interactive interaction. | Investigation of kinetic sculpture applications. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
| 15 | Beginning the projects with the determination of the project at the end of the term. | To exchange ideas for projects and to determine resources by searching appropriate areas. |
| 16 | (FINAL) - With jury - PROJECT PRESENTATION |
Sources
| Course Book | 1. Autodesk 3ds Max 2016 Essentials: Autodesk Official Press by Dariush Derakhshani(Author),Randi L. Derakhshani(Author), ISBN : 978-1-119-05976-9, John Wiley & Sons, Inc., Indianapolis, Indiana, 23 Oct 2015 |
|---|---|
| Other Sources | 2. Getting Started with Arduino (Make: Projects), Massimo Manzi (Co-founder of Arduino), ISBN : 978-0-596-15551-3,O’REILLY,2009 |
Evaluation System
| Requirements | Number | Percentage of Grade |
|---|---|---|
| Attendance/Participation | - | - |
| Laboratory | - | - |
| Application | - | - |
| Field Work | - | - |
| Special Course Internship | - | - |
| Quizzes/Studio Critics | - | - |
| Homework Assignments | - | - |
| Presentation | - | - |
| Project | 1 | 25 |
| Report | - | - |
| Seminar | - | - |
| Midterms Exams/Midterms Jury | 1 | 35 |
| Final Exam/Final Jury | 1 | 40 |
| Toplam | 3 | 100 |
| Percentage of Semester Work | 60 |
|---|---|
| Percentage of Final Work | 40 |
| Total | 100 |
Course Category
| Core Courses | X |
|---|---|
| Major Area Courses | |
| Supportive Courses | |
| Media and Managment Skills Courses | |
| Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
| # | Program Qualifications / Competencies | Level of Contribution | ||||
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | ||
| 1 | An ability to apply knowledge of mathematics, science, and engineering. | |||||
| 2 | An ability to design and conduct experiments, as well as to analyze and interpret data. | |||||
| 3 | An ability to design a system, component, or process to meet desired needs. | |||||
| 4 | An ability to function on multi-disciplinary teams. | |||||
| 5 | An ability to identify, formulate, and solve engineering problems. | |||||
| 6 | An understanding of professional and ethical responsibility. | |||||
| 7 | An ability to communicate effectively. | |||||
| 8 | The broad education necessary to understand the impact of engineering solutions in a global and societal context. | |||||
| 9 | Recognition of the need for, and an ability to engage in life-long learning. | |||||
| 10 | Knowledge of contemporary issues. | |||||
| 11 | An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice. | |||||
| 12 | Skills in project management and recognition of international standards and methodologies | |||||
ECTS/Workload Table
| Activities | Number | Duration (Hours) | Total Workload |
|---|---|---|---|
| Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 3 | 48 |
| Laboratory | |||
| Application | |||
| Special Course Internship | |||
| Field Work | |||
| Study Hours Out of Class | 12 | 2 | 24 |
| Presentation/Seminar Prepration | |||
| Project | 4 | 5 | 20 |
| Report | |||
| Homework Assignments | |||
| Quizzes/Studio Critics | |||
| Prepration of Midterm Exams/Midterm Jury | 1 | 15 | 15 |
| Prepration of Final Exams/Final Jury | 1 | 20 | 20 |
| Total Workload | 127 | ||
