Go (HUM331) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Go HUM331 General Elective 3 0 0 3 4
Pre-requisite Course(s)
N/A
Course Language English
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Discussion, Drill and Practice, Problem Solving.
Course Coordinator
Course Lecturer(s)
  • Staff
Course Assistants
Course Objectives Learning of the rules of Go game, theoretical information on the history, philosophy and ethics of Go, learning of Go strategy and techniques at beginner level, learning how to play a Go game from the beginning to the end.
Course Learning Outcomes The students who succeeded in this course;
  • - Acquire therotical information on the history, philosophy, and ethics of Go, - Learn how to play a Go game from the beginning to the end, - Make implications on the similarities between the events in life and the dynamics on the Go table, - Get experience on evaluating the cause and effect relationship and on strategic thinking.
Course Content General description of the game of Go, the rules of Go, the history of Go, Go culture and ethics, Go philosophy, Go in Turkey and in the rest of the world, the opening in Go, ingame strategies in Go.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 The description of Go
2 The history of Go, introduction to the rules of Go
3 The history of Go, enhancement of the rules
4 The history of Go, enhancement of the rules
5 The history of Go, enhancement of the rules
6 The philosophy of Go, enhancement of the rules
7 Go culture and ethics, enhancement of the rules
8 Go in Turkey and in the rest of the world, game practice
9 Go in Turkey and in the rest of the world, problem solving
10 I. Midterm
11 Go terms and concepts, game practice
12 Game opening, professional game commentary, problem solving
13 Game opening, game practiceon opening
14 Ingame strategies, game practice
15 Homework presentation
16 Ingame strategies, game practice, problem solving
17 Review
18 Final Exam

Sources

Course Book 1. - Bozulich, R. (2008) Go Kitabı: dünyanın en eski ve öğrenilmesi bir ömür süren strateji oyunu. Dharma Yayınları, 187 sf.
2. - Çakır, G. (2009) Yeni başlayanlar için Go. Beyaz Yayınları, 208 sf.
Other Sources 3. - http://www.goproblems.com/

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation - -
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 1 30
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 30
Final Exam/Final Jury 1 40
Toplam 3 100
Percentage of Semester Work
Percentage of Final Work 100
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Has adequate knowledge in mathematics, science, and computer engineering-specific subjects; uses theoretical and practical knowledge in these areas to solve complex engineering problems.
2 Identifies, defines, formulates, and solves complex engineering problems; selects and applies appropriate analysis and modeling methods for this purpose.
3 Designs a complex system, process, device, or product to meet specific requirements under realistic constraints and conditions; applies modern design methods for this purpose.
4 Develops, selects, and uses modern techniques and tools necessary for the analysis and solution of complex problems encountered in computer engineering applications; uses information technologies effectively.
5 Designs experiments, conducts experiments, collects data, analyzes and interprets results for the investigation of complex engineering problems or research topics specific to the discipline of computer engineering.
6 Works effectively in disciplinary and multidisciplinary teams; gains the ability to work individually.
7 Communicates effectively in Turkish, both orally and in writing; writes effective reports and understands written reports, prepares design and production reports, makes effective presentations, gives and receives clear and understandable instructions.
8 Knows at least one foreign language; writes effective reports and understands written reports, prepares design and production reports, makes effective presentations, gives and receives clear and understandable instructions.
9 Has awareness of the necessity of lifelong learning; accesses information, follows developments in science and technology, and continuously improves oneself.
10 Acts in accordance with ethical principles and has awareness of professional and ethical responsibility. X
11 Has knowledge about the standards used in computer engineering applications.
12 Has knowledge about workplace practices such as project management, risk management, and change management.
13 Gains awareness about entrepreneurship and innovation.
14 Has knowledge about sustainable development.
15 Has knowledge about the health, environmental, and safety impacts of computer engineering applications in universal and societal dimensions and the contemporary issues reflected in the field of engineering.
16 Gains awareness of the legal consequences of engineering solutions.
17 Analyzes, designs, and expresses numerical computation and digital representation systems.
18 Uses programming languages and appropriate computer engineering concepts to solve computational problems.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 14 2 28
Presentation/Seminar Prepration
Project
Report
Homework Assignments 1 5 5
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 9 9
Prepration of Final Exams/Final Jury 1 15 15
Total Workload 105