Software Construction (SE460) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Software Construction SE460 3 0 0 3 5
Pre-requisite Course(s)
Course Language English
Course Type N/A
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives The objective of this course is to cover the software construction referring the detailed creation of working, meaningful software through a combination of coding, verification, unit testing, integration testing, and debugging.
Course Learning Outcomes The students who succeeded in this course;
  • Manage and assess complexity in software construction
  • Use specific techniques to anticipate change in software construction
  • Explain techniques for support constructing for verification
  • Explain essentials of standards in software construction
  • Explain construction models and their differences
  • Plan software construction
  • Collect measurements during software construction
  • Use construction languages
  • Manage software construction coding
  • Administer software construction tests
  • Reuse already existing codes and libraries
  • Explain the issues to ensure the quality of software construction
Course Content Software construction fundamentals, software complexity, construction management, construction models, construction planning, software measurement, construction languages, coding, construction testing, reuse, verification and standards in construction, construction quality, integration.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Minimizing Complexity Chapter 1, 2,3, other sources 9
2 Anticipating Change Chapter 1, 2,3, other sources 9
3 Construction for Verification Chapter 1, 2,3, other sources 9
4 Standards in Construction other sources 1
5 Construction Models other sources 1
6 Yazılım Üretimi Planlaması Bölüm 15
7 Construction Planning Chapter 15
8 Construction Measurement Other sources 9
9 Construction Design Chapter 17
10 Construction Languages Chapter 16
11 Coding Chapter 16
12 Construction Testing Chapter 18
13 Reuse other sources 9
14 Construction Quality other sources 9
15 Final Examination Period Review of topics
16 Final Examination Period Review of topics


Course Book 1. Extreme Programming Explained: Embrace Change, K. Beck, Addison-Wesley, 1999, Chap. 10, 12, 15, 16-18, 21
Other Sources 2. Sommerville, Software Engineering, seventh ed., Addison-Wesley, 2005
3. J. Bentley, Programming Pearls, second ed., Addison-Wesley, 2000, Chap. 2-4, 6-11, 13, 14, pp. 175-176
4. Hunt and D. Thomas, The Pragmatic Programmer, Addison-Wesley, 2000, Chap. 7, 8 12, 14-21, 23, 33, 34, 36-40, 42, 43
5. IEEE Std 1517-1999, IEEE Standard for Information Technology-Software Life Cycle Processes- Reuse Processes, IEEE, 1999
6. IEEE/EIA 12207.0-1996//ISO/IEC12207:1995, Industry Implementation of Int. Std. ISO/IEC 12207:95, Standard for Information Technology- Software Life Cycle Processes, IEEE, 1996
7. B.W. Kernighan and R. Pike, The Practice of Programming, Addison-Wesley, 1999, Chap. 2, 3, 5, 6, 9
8. S. Maguire, Writing Solid Code: Microsoft’s Techniques for Developing Bug-Free C Software, Microsoft Press, 1993, Chap. 2-7.
9. S. McConnell, Code Complete: A Practical Handbook of Software Construction, Microsoft Press, second ed., 2004
10. A Software Engineering Body of Knowledge, Thomas B. Hilburn, Iraj Hirmanpour, Soheil Khajenoori, Richard Turner, Abir Quasem; Latest Edition., 2004
11. Object-Oriented Software Construction (Book/CD-ROM), 2nd Edition, By Bertrand Meyer, Published by Prentice Hall PTR, 2000
12. An Introduction to Programming and Object Oriented Design Using Java, by Jaime Niño, Frederick A. Hosch, J. Nino, F. Hosch, 2003

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 1 5
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 3 15
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 2 40
Final Exam/Final Jury 1 40
Toplam 7 100
Percentage of Semester Work 60
Percentage of Final Work 40
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Adequate knowledge in mathematics, science and subjects specific to the computer engineering discipline; the ability to apply theoretical and practical knowledge of these areas to complex engineering problems.
2 The ability to identify, define, formulate and solve complex engineering problems; selecting and applying proper analysis and modeling techniques for this purpose.
3 The ability to design a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; the ability to apply modern design methods for this purpose.
4 The ability to develop, select and utilize modern techniques and tools essential for the analysis and determination of complex problems in computer engineering applications; the ability to utilize information technologies effectively.
5 The ability to design experiments, conduct experiments, gather data, analyze and interpret results for the investigation of complex engineering problems or research topics specific to the computer engineering discipline.
6 The ability to work effectively in inter/inner disciplinary teams; ability to work individually
7 Effective oral and writen communication skills in Turkish; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and to receive clear and understandable instructions.
8 The knowledge of at least one foreign language; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and to receive clear and understandable instructions.
9 Recognition of the need for lifelong learning; the ability to access information, to follow recent developments in science and technology.
10 The ability to behave according to ethical principles, awareness of professional and ethical responsibility;
11 Knowledge of the standards utilized in software engineering applications
12 Knowledge on business practices such as project management, risk management and change management;
13 Awareness about entrepreneurship, innovation
14 Knowledge on sustainable development
15 Knowledge on the effects of computer engineering applications on the universal and social dimensions of health, environment and safety;
16 Awareness of the legal consequences of engineering solutions
17 An ability to describe, analyze and design digital computing and representation systems.
18 An ability to use appropriate computer engineering concepts and programming languages in solving computing problems.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Special Course Internship
Field Work
Study Hours Out of Class 16 2 32
Presentation/Seminar Prepration
Homework Assignments 3 5 15
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury
Prepration of Final Exams/Final Jury 1 15 15
Total Workload 110