ECTS - Agile Methods in Software Development

Agile Methods in Software Development (SE470) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Agile Methods in Software Development SE470 Area Elective 2 2 2 3 5
Pre-requisite Course(s)
N/A
Course Language English
Course Type Technical Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives The course objective is to teach the fundamental principles and practices associated with each of the agile development methods. A variety of agile methods will be described, but the focus will be on Scrum and Extreme Programming.
Course Learning Outcomes The students who succeeded in this course;
  • Recognize the significance of Agile Methodologies in software development
  • Compare and contrast the different agile methods
  • Determine the suitability of agile methods for a particular Project
  • Evaluate how well a project is following agile principles, and assist the project to become more agile (where appropriate)
  • Understand the relationship between the customer and the development team in agile projects and the responsibilities of both communities.
Course Content Introduction to agile methods, eXtreme Programming (XP), Lean, Scrum, Crystal, feature-driven development (FDD), Kanban; dynamic systems development method (DSDM); architecture and design issues in agile software methods.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Agile Development Methods Overview Course Notes
2 Agile Development Methods Overview Course Notes
3 eXtreme Programming (XP) Course Notes
4 eXtreme Programming (XP) Course Notes
5 Scrum – Introduction, Estimating and Planning Course Notes
6 Scrum – Introduction, Estimating and Planning Course Notes
7 Midterm Exam
8 Crystal Methodologies Course Notes
9 Open and Agile Unified Process Course Notes
10 Test Driven Development Course Notes
11 Feature-Driven Development and Kanban Course Notes
12 Architecture and Design Issues in Lean Development Course Notes
13 Dynamic Systems Development Method (DSDM) Course Notes
14 Enterprise Agility, Team Dynamics and Collaboration Course Notes
15 Enterprise Agility, Team Dynamics and Colaboration Course Notes
16 Final Examination Period Review of topics
17 Final Examination Period Review of topics

Sources

Course Book 1. Course Notes and online resources will be provided
Other Sources 2. Agile Software Development Ecosystems by Jim Highsmith, Addison-Wesley 2002, ISBN 0201760436
3. The Art of Agile Development" by James Shore and Shane Warden, O'Reilly Media; 1 edition (November 2, 2007)- ISBN-10: 0596527675
4. "Succeeding with Agile: Software Development Using Scrum" by Mike Cohn, Addison-Wesley Professional; 1 edition (November 5, 2009), ISBN-10: 0321579364

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation - -
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 2 20
Presentation - -
Project 1 30
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 20
Final Exam/Final Jury 1 30
Toplam 5 100
Percentage of Semester Work 70
Percentage of Final Work 30
Total 100

Course Category

Core Courses
Major Area Courses X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Gains adequate knowledge in mathematics, science, and subjects specific to the software engineering discipline; acquires the ability to apply theoretical and practical knowledge of these areas to complex engineering problems. X
2 Gains the ability to identify, define, formulate, and solve complex engineering problems; selects and applies proper analysis and modeling techniques for this purpose. X
3 Develops the ability to design a complex system, process, device, or product under realistic constraints and conditions to meet specific requirements; applies modern design methods for this purpose.
4 Demonstrates the ability to select, and utilize modern techniques and tools essential for the analysis and determination of complex problems in software engineering applications; uses information technologies effectively. X
5 Develops the ability to design experiments, gather data, analyze, and interpret results for the investigation of complex engineering problems or research topics specific to the software engineering discipline.
6 Demonstrates the ability to work effectively both individually and in disciplinary and interdisciplinary teams in fields related to software engineering. X
7 Demonstrates the ability to communicate effectively in Turkish, both orally and in writing; to write effective reports and understand written reports, to prepare design and production reports, to deliver effective presentations, and to give and receive clear and understandable instructions.
8 Gains knowledge of at least one foreign language; acquires the ability to write effective reports and understand written reports, prepare design and production reports, deliver effective presentations, and give and receive clear and understandable instructions.
9 Acquires an awareness of the necessity of lifelong learning; the ability to access information, follow developments in science and technology, and continuously improve oneself.
10 Acts in accordance with ethical principles and possesses knowledge of professional and ethical responsibilities.
11 Knows the standards used in software engineering practices.
12 Knows about business practices such as project management, risk management and change management. X
13 Gains awareness about entrepreneurship and innovation.
14 Gains knowledge on sustainable development.
15 Has knowledge about the universal and societal impacts of software engineering practices on health, environment, and safety, as well as the contemporary issues reflected in the field of engineering.
16 Acquires awareness of the legal consequences of engineering solutions.
17 Applies knowledge and skills in identifying user needs, developing user-focused solutions and improving user experience.
18 Gains the ability to apply engineering approaches in the development of software systems by carrying out analysis, design, implementation, verification, validation, and maintenance processes. X

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 4 64
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 16 1 16
Presentation/Seminar Prepration
Project 1 10 10
Report
Homework Assignments 3 5 15
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 10 10
Prepration of Final Exams/Final Jury 1 15 15
Total Workload 130