ECTS - Creative Presentation in Digital Arts
Creative Presentation in Digital Arts (ART297) Course Detail
Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
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Creative Presentation in Digital Arts | ART297 | Fall and Spring | 3 | 0 | 0 | 3 | 4 |
Pre-requisite Course(s) |
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N/A |
Course Language | English |
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Course Type | Elective Courses |
Course Level | Bachelor’s Degree (First Cycle) |
Mode of Delivery | Face To Face |
Learning and Teaching Strategies | Lecture, Discussion, Drill and Practice. |
Course Lecturer(s) |
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Course Objectives | This course aims at providing an innovative approach to create a model of a product and making an animation used for tv, cinema and web based commercials and presentations. Besides having a general knowledge in 3D animation and modeling, learning scene editing of a 3d animation is one of the main goals. |
Course Learning Outcomes |
The students who succeeded in this course;
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Course Content | 3D modeling techniques suitable for 3D product presentation, workflows of multiple software design, scene lighting render and animation settings, editing presentation animation, using render passes layers in compositing and color correction process. |
Weekly Subjects and Releated Preparation Studies
Week | Subjects | Preparation |
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1 | Definition of 3D modelling, learning the workflow, process in 3ds Max and Maxons Cinema 4D | |
2 | Choosing the product to model in 3D and animation based modelling techniques. | |
3 | Modelling process continues and retopolgy for texturing. | |
4 | Ways to create environment and scene for presentation and animation. | |
5 | UV texturing, UV map editing, material creating and settings. | |
6 | Finishing the texture material, scene and environment. | |
7 | Midterm | |
8 | Starting to create animation and ways to make animation more creative by using third party plugins. | |
9 | Camera movements and ways of trespassing between camera movements. | |
10 | Lights, kinds of lights, lights and shadows settings and using lights for making presentation more dramatic. | |
11 | Render settings, What is render pass, ways of rendering for production based editing. | |
12 | Softwares using for compositing. After Effects and Compositing. | |
13 | Logic of Sequence editing with render passes. Editing and professional workflow. | |
14 | Personal Project: Revision of the project and exporting the animation video with compositing. | |
15 | Personal Project: Submission of the project and critics. | |
16 | Final Evaluation |
Sources
Other Sources | 2. Autodesk. 3ds Max Yazılımı. https://www.autodesk.com.tr/products/3ds-max/overview |
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3. Adobe. Pt. https://www.allegorithmic.com/products/substance-painter | |
3. Etabek, H. D. (2017). Cinema 4D by Maxon. Abaküs Yayınevi. | |
4. Maxon. Cinema 4d. https://www.maxon.net/en/cinema-4d | |
5. Özsağlam, M. S. ve Bayraktar, C. (2012). 3ds Max. Seçkin Yayıncılık. |
Evaluation System
Requirements | Number | Percentage of Grade |
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Attendance/Participation | 15 | 10 |
Laboratory | - | - |
Application | - | - |
Field Work | - | - |
Special Course Internship | - | - |
Quizzes/Studio Critics | - | - |
Homework Assignments | 1 | 10 |
Presentation | - | - |
Project | 1 | 30 |
Report | - | - |
Seminar | - | - |
Midterms Exams/Midterms Jury | 1 | 20 |
Final Exam/Final Jury | 1 | 30 |
Toplam | 19 | 100 |
Percentage of Semester Work | 70 |
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Percentage of Final Work | 30 |
Total | 100 |
Course Category
Core Courses | X |
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Major Area Courses | |
Supportive Courses | |
Media and Managment Skills Courses | |
Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
# | Program Qualifications / Competencies | Level of Contribution | ||||
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1 | 2 | 3 | 4 | 5 | ||
1 | Gains adequate knowledge in mathematics, science, and subjects specific to the software engineering discipline; acquires the ability to apply theoretical and practical knowledge of these areas to complex engineering problems. | |||||
2 | Gains the ability to identify, define, formulate, and solve complex engineering problems; selects and applies proper analysis and modeling techniques for this purpose. | |||||
3 | Develops the ability to design a complex system, process, device, or product under realistic constraints and conditions to meet specific requirements; applies modern design methods for this purpose. | |||||
4 | Demonstrates the ability to select, and utilize modern techniques and tools essential for the analysis and determination of complex problems in software engineering applications; uses information technologies effectively. | |||||
5 | Develops the ability to design experiments, gather data, analyze, and interpret results for the investigation of complex engineering problems or research topics specific to the software engineering discipline. | |||||
6 | Demonstrates the ability to work effectively both individually and in disciplinary and interdisciplinary teams in fields related to software engineering. | |||||
7 | Demonstrates the ability to communicate effectively in Turkish, both orally and in writing; to write effective reports and understand written reports, to prepare design and production reports, to deliver effective presentations, and to give and receive clear and understandable instructions. | |||||
8 | Gains knowledge of at least one foreign language; acquires the ability to write effective reports and understand written reports, prepare design and production reports, deliver effective presentations, and give and receive clear and understandable instructions. | |||||
9 | Acquires an awareness of the necessity of lifelong learning; the ability to access information, follow developments in science and technology, and continuously improve oneself. | |||||
10 | Acts in accordance with ethical principles and possesses knowledge of professional and ethical responsibilities. | |||||
11 | Knows the standards used in software engineering practices. | |||||
12 | Knows about business practices such as project management, risk management and change management. | |||||
13 | Gains awareness about entrepreneurship and innovation. | X | ||||
14 | Gains knowledge on sustainable development. | |||||
15 | Has knowledge about the universal and societal impacts of software engineering practices on health, environment, and safety, as well as the contemporary issues reflected in the field of engineering. | |||||
16 | Acquires awareness of the legal consequences of engineering solutions. | |||||
17 | Applies knowledge and skills in identifying user needs, developing user-focused solutions and improving user experience. | |||||
18 | Gains the ability to apply engineering approaches in the development of software systems by carrying out analysis, design, implementation, verification, validation, and maintenance processes. |
ECTS/Workload Table
Activities | Number | Duration (Hours) | Total Workload |
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Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 3 | 48 |
Laboratory | |||
Application | |||
Special Course Internship | |||
Field Work | |||
Study Hours Out of Class | 5 | 2 | 10 |
Presentation/Seminar Prepration | |||
Project | 1 | 20 | 20 |
Report | |||
Homework Assignments | 1 | 5 | 5 |
Quizzes/Studio Critics | |||
Prepration of Midterm Exams/Midterm Jury | 1 | 7 | 7 |
Prepration of Final Exams/Final Jury | 1 | 10 | 10 |
Total Workload | 100 |