ECTS - Low-code Application Development

Low-code Application Development (SE463) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Low-code Application Development SE463 Area Elective 3 0 0 3 5
Pre-requisite Course(s)
N/A
Course Language English
Course Type Technical Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Drill and Practice.
Course Coordinator
Course Lecturer(s)
  • Instructor İlker Tabak
Course Assistants
Course Objectives
Course Learning Outcomes The students who succeeded in this course;
  • Recognizes the concept of low-code.
  • Defines the concepts of user experience and interface design.
  • Defines the concepts of user experience and interface design.
  • Prepares web and mobile user interface and screen prototype via a low-code platform.
  • Associates the system actions in the Low-code platform with the application
  • Creates scheduled jobs via Low-code platform
  • Uses the application created through the Low-code platform as a data source.
  • Prepares the developed application for publication and carries out the testing and publishing processes.
  • Understands the principles of UI-UX design of platforms in the process of creating low-code platforms.
  • Explores the data structure design and management in the architecture of the low-code platform.
Course Content Introduction to low-code development. Low-code platform interfaces and properties. Creating applications using a low-code platform. Preparing a web and mobile UI and screen prototype via a low-code platform. Create scheduled jobs. Publishing applications and testing.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Course Introduction and Basic Concepts Ch1 Other resourses 1
2 Application Development Phase Analysis and Preparation of User Flow Ch3 Other resources 1
3 Introduction to User Experience and Interface Design and Introduction to the Kuika Low-code platform Ch3 Other resources 1
4 Prototyping Screen Designs and Working with Styles Ch4 Other resources 1
5 Introduction to System Actions and Prototyping Ch5 Other resources 1
6 Data sources, Relational Database Models, SQL Ch6 Other resources 1
7 Midterm
8 Actions and Data Binding, Preparation of End User Notifications and Report Designer Ch7-8 Other resources 1
9 Scheduled Jobs, Working with API Builder and Configuration Manager Ch9 Other resources 1
10 Low-code Platform Design Processes (System analysis) Ch10 Other resources 1
11 Low-code Platform Design Processes (UI-UX Design) Ch11 Other resources 1
12 Low-code Platform Design Processes (Data Structure Design and Management) Ch11 Other resources 1
13 Low-code Platform Design Processes (Code Generation Processes and Cross Platform Structure) Ch12 Other resources 1
14 Low-code Platform Design Processes (Test processes and Versioning) Ch12 Other resources 1
15 Project presentations - Final Exam

Sources

Course Book 1. https://manual.kuika.com/
Other Sources 2. OLow-Code/No-Code: Citizen Developers and the Surprising Future of Business Applications, Phil Simon, ISBN-13: 979-8985814750, Racket Publishing, 2022
3. Democratizing Application Development with AppSheet: A citizen developer's guide to building rapid low-code applications with powerful features of AppSheet, Koichi Tsujie, Suvrutt Gurja, Takuya Miyai, ISBN-13‏:‎ 978-1803241173, Packt Publshing, 2023

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 12 2
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments - -
Presentation - -
Project 1 21
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 21
Final Exam/Final Jury 1 30
Toplam 15 74
Percentage of Semester Work
Percentage of Final Work 100
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Gains adequate knowledge in mathematics, science, and subjects specific to the software engineering discipline; acquires the ability to apply theoretical and practical knowledge of these areas to complex engineering problems.
2 Gains the ability to identify, define, formulate, and solve complex engineering problems; selects and applies proper analysis and modeling techniques for this purpose.
3 Develops the ability to design a complex system, process, device, or product under realistic constraints and conditions to meet specific requirements; applies modern design methods for this purpose.
4 Demonstrates the ability to select, and utilize modern techniques and tools essential for the analysis and determination of complex problems in software engineering applications; uses information technologies effectively.
5 Develops the ability to design experiments, gather data, analyze, and interpret results for the investigation of complex engineering problems or research topics specific to the software engineering discipline.
6 Demonstrates the ability to work effectively both individually and in disciplinary and interdisciplinary teams in fields related to software engineering.
7 Demonstrates the ability to communicate effectively in Turkish, both orally and in writing; to write effective reports and understand written reports, to prepare design and production reports, to deliver effective presentations, and to give and receive clear and understandable instructions.
8 Gains knowledge of at least one foreign language; acquires the ability to write effective reports and understand written reports, prepare design and production reports, deliver effective presentations, and give and receive clear and understandable instructions.
9 Acquires an awareness of the necessity of lifelong learning; the ability to access information, follow developments in science and technology, and continuously improve oneself.
10 Acts in accordance with ethical principles and possesses knowledge of professional and ethical responsibilities.
11 Knows the standards used in software engineering practices.
12 Knows about business practices such as project management, risk management and change management.
13 Gains awareness about entrepreneurship and innovation.
14 Gains knowledge on sustainable development.
15 Has knowledge about the universal and societal impacts of software engineering practices on health, environment, and safety, as well as the contemporary issues reflected in the field of engineering.
16 Acquires awareness of the legal consequences of engineering solutions.
17 Applies knowledge and skills in identifying user needs, developing user-focused solutions and improving user experience.
18 Gains the ability to apply engineering approaches in the development of software systems by carrying out analysis, design, implementation, verification, validation, and maintenance processes. X

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 16 2 32
Presentation/Seminar Prepration
Project 1 20 20
Report
Homework Assignments
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 5 5
Prepration of Final Exams/Final Jury 1 20 20
Total Workload 125