ECTS - Low-code Application Development

Low-code Application Development (SE463) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Low-code Application Development SE463 Area Elective 3 0 0 3 5
Pre-requisite Course(s)
N/A
Course Language English
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Drill and Practice.
Course Coordinator
Course Lecturer(s)
  • Instructor İlker Tabak
Course Assistants
Course Objectives
Course Learning Outcomes The students who succeeded in this course;
  • Recognizes the concept of low-code.
  • Defines the concepts of user experience and interface design.
  • Defines the concepts of user experience and interface design.
  • Prepares web and mobile user interface and screen prototype via a low-code platform.
  • Associates the system actions in the Low-code platform with the application
  • Creates scheduled jobs via Low-code platform
  • Uses the application created through the Low-code platform as a data source.
  • Prepares the developed application for publication and carries out the testing and publishing processes.
  • Understands the principles of UI-UX design of platforms in the process of creating low-code platforms.
  • Explores the data structure design and management in the architecture of the low-code platform.
Course Content Introduction to low-code development. Low-code platform interfaces and properties. Creating applications using a low-code platform. Preparing a web and mobile UI and screen prototype via a low-code platform. Create scheduled jobs. Publishing applications and testing.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Course Introduction and Basic Concepts Ch1 Other resourses 1
2 Application Development Phase Analysis and Preparation of User Flow Ch3 Other resources 1
3 Introduction to User Experience and Interface Design and Introduction to the Kuika Low-code platform Ch3 Other resources 1
4 Prototyping Screen Designs and Working with Styles Ch4 Other resources 1
5 Introduction to System Actions and Prototyping Ch5 Other resources 1
6 Data sources, Relational Database Models, SQL Ch6 Other resources 1
7 Midterm
8 Actions and Data Binding, Preparation of End User Notifications and Report Designer Ch7-8 Other resources 1
9 Scheduled Jobs, Working with API Builder and Configuration Manager Ch9 Other resources 1
10 Low-code Platform Design Processes (System analysis) Ch10 Other resources 1
11 Low-code Platform Design Processes (UI-UX Design) Ch11 Other resources 1
12 Low-code Platform Design Processes (Data Structure Design and Management) Ch11 Other resources 1
13 Low-code Platform Design Processes (Code Generation Processes and Cross Platform Structure) Ch12 Other resources 1
14 Low-code Platform Design Processes (Test processes and Versioning) Ch12 Other resources 1
15 Project presentations - Final Exam

Sources

Course Book 1. https://manual.kuika.com/
Other Sources 2. OLow-Code/No-Code: Citizen Developers and the Surprising Future of Business Applications, Phil Simon, ISBN-13: 979-8985814750, Racket Publishing, 2022
3. Democratizing Application Development with AppSheet: A citizen developer's guide to building rapid low-code applications with powerful features of AppSheet, Koichi Tsujie, Suvrutt Gurja, Takuya Miyai, ISBN-13‏:‎ 978-1803241173, Packt Publshing, 2023

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 12 2
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments - -
Presentation - -
Project 1 21
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 21
Final Exam/Final Jury 1 30
Toplam 15 74
Percentage of Semester Work
Percentage of Final Work 100
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Gain sufficient knowledge in mathematics, science and computing; be able to use theoretical and applied knowledge in these areas to solve engineering problems related to information systems.
2 To be able to identify, define, formulate and solve complex engineering problems; to be able to select and apply appropriate analysis and modeling methods for this purpose.
3 Designs a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; applies modern design methods for this purpose.
4 To be able to develop, select and use modern techniques and tools required for the analysis and solution of complex problems encountered in information systems engineering applications; to be able to use information technologies effectively. X
5 Designs and conducts experiments, collects data, analyzes and interprets results to investigate complex engineering problems or research topics specific to the discipline of information systems engineering.
6 Can work effectively in disciplinary and multidisciplinary teams; can work individually.
7 a. Communicates effectively both orally and in writing; writes effective reports and understands written reports, prepares design and production reports, makes effective presentations, gives and receives clear and understandable instructions. b. Knows at least one foreign language.
8 To be aware of the necessity of lifelong learning; to be able to access information, to be able to follow developments in science and technology and to be able to renew himself/herself continuously.
9 a. Acts in accordance with the principles of ethics, gains awareness of professional and ethical responsibility. b. Gains knowledge about the standards used in information systems engineering applications.
10 a. Gains knowledge about business life practices such as project management, risk management and change management. b. Gains awareness about entrepreneurship and innovation. c. Gains knowledge about sustainable development.
11 a. To be able to acquire knowledge about the universal and social effects of information systems engineering applications on health, environment and safety and the problems of the era reflected in the field of engineering. b. Gains awareness of the legal consequences of engineering solutions.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 16 2 32
Presentation/Seminar Prepration
Project 1 20 20
Report
Homework Assignments
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 5 5
Prepration of Final Exams/Final Jury 1 20 20
Total Workload 125