ECTS - Computer Games and Simulation

Computer Games and Simulation (CMPE376) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Computer Games and Simulation CMPE376 Area Elective 2 2 0 3 5
Pre-requisite Course(s)
N/A
Course Language English
Course Type Technical Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives The objective of this course is the design and implementation of interactive, rapidly executable and visually attractive game development.
Course Learning Outcomes The students who succeeded in this course;
  • Design and implement computer games
  • Discuss related concepts of computer science such as simulation, artificial intelligence, and human computer interaction
  • Explore game theory for the development of computer games
  • Apply the basic principles of usability in the field of human computer interaction
  • Apply knowledge of related concepts of computer science and basic sciences (physics, mathematics etc.) to computer games
Course Content History of games and current trends in games, the main concepts on game design and development, evaluating commercial games; main game design issues; creating simulations; using artificial intelligence in games; using physics and mathematics in games; main computer graphics concepts used in games; human computer interaction concepts for developing

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 History of games and current trends in games Other Sources: 4
2 Main concepts on game design and development Chapter 19 (main text)
3 Evaluating commercial games Other Sources: 1 Chapter 4
4 Main game design issues Chapter 15, 16, 17
5 Creating simulations Other Sources: 3 Chapter 1-3
6 Using artificial intelligence in games Other Sources: 8
7 Using physics and mathematics in games Chapter 7
8 Main computer graphics concepts used in games Other Sources: 3 Chapter 6-8
9 Human Computer Interaction concepts for developing a game Other Sources: 1 Chapter 6
10 Game Engines and game development Other Sources: 5,6,8,9
11 Animations Chapter 6
12 Algorithms and techniques used in games Chapter 8
13 Algorithms and techniques used in games Chapter 9
14 Algorithms and techniques used in games Chapter 11

Sources

Course Book 1. Software Engineering and Computer Games, Rudy Rucker, Addison Wesley, Pearson Education, 2003.
Other Sources 2. Game Design Perspectives François Dominic Laramee, Charles River Media, 2002.
3. Game Architecture and Design, Andrew Rollings, Dave Morris. Coriolis, 2000.
4. 3D Games, real-time rendering and software technology, Watt, A., Policarpo, F., Addison Wisley, 2001.
5. http://historicgames.com/gamestimeline.html
6. http://nehe.gamedev.net/
7. http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node1.html
10. Rouse III, R. (2010). Game design: Theory and practice. Jones & Bartlett Learning.
11. https://unity3d.com/
12. http://en.wikipedia.org/wiki/List_of_game_engines
13. AI for game developers, Bourg, D., Seemann, G. OReilly, 2004

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation - -
Laboratory 1 20
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 2 10
Presentation - -
Project 1 30
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 20
Final Exam/Final Jury 1 20
Toplam 6 100
Percentage of Semester Work 65
Percentage of Final Work 35
Total 100

Course Category

Core Courses
Major Area Courses
Supportive Courses X
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Gains adequate knowledge in mathematics, science, and subjects specific to the software engineering discipline; acquires the ability to apply theoretical and practical knowledge of these areas to complex engineering problems. X
2 Gains the ability to identify, define, formulate, and solve complex engineering problems; selects and applies proper analysis and modeling techniques for this purpose. X
3 Develops the ability to design a complex system, process, device, or product under realistic constraints and conditions to meet specific requirements; applies modern design methods for this purpose. X
4 Demonstrates the ability to select, and utilize modern techniques and tools essential for the analysis and determination of complex problems in software engineering applications; uses information technologies effectively. X
5 Develops the ability to design experiments, gather data, analyze, and interpret results for the investigation of complex engineering problems or research topics specific to the software engineering discipline.
6 Demonstrates the ability to work effectively both individually and in disciplinary and interdisciplinary teams in fields related to software engineering. X
7 Demonstrates the ability to communicate effectively in Turkish, both orally and in writing; to write effective reports and understand written reports, to prepare design and production reports, to deliver effective presentations, and to give and receive clear and understandable instructions.
8 Gains knowledge of at least one foreign language; acquires the ability to write effective reports and understand written reports, prepare design and production reports, deliver effective presentations, and give and receive clear and understandable instructions.
9 Acquires an awareness of the necessity of lifelong learning; the ability to access information, follow developments in science and technology, and continuously improve oneself.
10 Acts in accordance with ethical principles and possesses knowledge of professional and ethical responsibilities.
11 Knows the standards used in software engineering practices.
12 Knows about business practices such as project management, risk management and change management.
13 Gains awareness about entrepreneurship and innovation.
14 Gains knowledge on sustainable development.
15 Has knowledge about the universal and societal impacts of software engineering practices on health, environment, and safety, as well as the contemporary issues reflected in the field of engineering.
16 Acquires awareness of the legal consequences of engineering solutions.
17 Applies knowledge and skills in identifying user needs, developing user-focused solutions and improving user experience. X
18 Gains the ability to apply engineering approaches in the development of software systems by carrying out analysis, design, implementation, verification, validation, and maintenance processes. X

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 2 32
Laboratory 1 15 15
Application
Special Course Internship
Field Work
Study Hours Out of Class 16 2 32
Presentation/Seminar Prepration
Project 1 10 10
Report
Homework Assignments 2 5 10
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 10 10
Prepration of Final Exams/Final Jury 1 15 15
Total Workload 124