ECTS - Computer Graphics
Computer Graphics (CMPE473) Course Detail
Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
---|---|---|---|---|---|---|---|
Computer Graphics | CMPE473 | Area Elective | 2 | 2 | 0 | 3 | 5 |
Pre-requisite Course(s) |
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N/A |
Course Language | English |
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Course Type | Technical Elective Courses |
Course Level | Bachelor’s Degree (First Cycle) |
Mode of Delivery | Face To Face |
Learning and Teaching Strategies | Lecture. |
Course Lecturer(s) |
|
Course Objectives | The objective of this course is to teach the students basic principles and techniques of computer graphics. The students will develop graphic programs using OPENGL in laboratory environment. |
Course Learning Outcomes |
The students who succeeded in this course;
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Course Content | Hardware and software components of graphic systems; output and filled data primitives; 2D and 3D geometric transformation; 2D and 3D viewing pipelines; visible-surface detection methods. |
Weekly Subjects and Releated Preparation Studies
Week | Subjects | Preparation |
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1 | Overview of graphics systems | Chapters 1-2 (main text) |
2 | Output primitives | Chapter 3-5 |
3 | Output primitives | Chapter 3-9 |
4 | Two-dimensional geometric transformations | Chapter 5-1, 5-2, 5-3, 5-4, 5-5, 5-8 |
5 | Two-dimensional viewing | Chapter 6-1, 6-2, 6-3 |
6 | (continue) Two-dimensional viewing | Chapter 6-5, 6-6 |
7 | (continue) Two-dimensional viewing | Chapter 6-7, 6-8 |
8 | Filled-area primitives | Chapter 4-10, 4-13 |
9 | Three-dimensional geometric transformations | Chapter 5-9, 5-10, 5-11 |
10 | (continue) Three-dimensional geometric transformations | Chapter 5-12, 5-13, 5-15 |
11 | Three-dimensional viewing | Chapter 7-1, 7-2, 7-3, 7-4, |
12 | Three-dimensional viewing | Chapter 7-5, 7-6, 7-7, 7-8, 7-9 |
13 | Three-dimensional viewing | Chapter 7-11 |
14 | Visible-surface detection methods | Chapter 9-1, 9-2, 9-3 |
Sources
Course Book | 1. Computer Graphics, with OpenGL, Hearn D., Baker M.P., 3rd Edition, Prentice-Hall, 2003. |
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Other Sources | 2. 1. Computer Graphics, Princples and Practicein C, Foley J.D., Van Dam A., Feiner S.K., Huges j. F., 2nd Edition, Addison-Wesley, 1996 |
3. 2. Computer Graphics, A Programming Approach, Harrington S., McGraw-Hill, 1987. | |
4. 3. Procedural Elements for Computer Graphics, Rogers D. F., McGraw-Hill, 1984 | |
5. 4. OpenGL SuperBible, R. S. Wright, Jr., M. Sweet, 2nd Edition, Waite Group, 2000. | |
6. 5. OpenGL SuperBible, Richard S. Wright, Benjamin Lipchak, 3rd Edition, Sams, 2005. | |
7. 6. Computer Graphics Using OpenGL, Francis S. Hill Jr., Stephen M Kelley, 3rd Edition, Macmillan, 2006. |
Evaluation System
Requirements | Number | Percentage of Grade |
---|---|---|
Attendance/Participation | - | - |
Laboratory | - | - |
Application | - | - |
Field Work | - | - |
Special Course Internship | - | - |
Quizzes/Studio Critics | - | - |
Homework Assignments | 3 | 25 |
Presentation | - | - |
Project | - | - |
Report | - | - |
Seminar | - | - |
Midterms Exams/Midterms Jury | 2 | 45 |
Final Exam/Final Jury | 1 | 30 |
Toplam | 6 | 100 |
Percentage of Semester Work | 70 |
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Percentage of Final Work | 30 |
Total | 100 |
Course Category
Core Courses | |
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Major Area Courses | |
Supportive Courses | X |
Media and Managment Skills Courses | |
Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
# | Program Qualifications / Competencies | Level of Contribution | ||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
1 | Gains adequate knowledge in mathematics, science, and subjects specific to the software engineering discipline; acquires the ability to apply theoretical and practical knowledge of these areas to complex engineering problems. | X | ||||
2 | Gains the ability to identify, define, formulate, and solve complex engineering problems; selects and applies proper analysis and modeling techniques for this purpose. | X | ||||
3 | Develops the ability to design a complex system, process, device, or product under realistic constraints and conditions to meet specific requirements; applies modern design methods for this purpose. | X | ||||
4 | Demonstrates the ability to select, and utilize modern techniques and tools essential for the analysis and determination of complex problems in software engineering applications; uses information technologies effectively. | X | ||||
5 | Develops the ability to design experiments, gather data, analyze, and interpret results for the investigation of complex engineering problems or research topics specific to the software engineering discipline. | |||||
6 | Demonstrates the ability to work effectively both individually and in disciplinary and interdisciplinary teams in fields related to software engineering. | |||||
7 | Demonstrates the ability to communicate effectively in Turkish, both orally and in writing; to write effective reports and understand written reports, to prepare design and production reports, to deliver effective presentations, and to give and receive clear and understandable instructions. | |||||
8 | Gains knowledge of at least one foreign language; acquires the ability to write effective reports and understand written reports, prepare design and production reports, deliver effective presentations, and give and receive clear and understandable instructions. | |||||
9 | Acquires an awareness of the necessity of lifelong learning; the ability to access information, follow developments in science and technology, and continuously improve oneself. | |||||
10 | Acts in accordance with ethical principles and possesses knowledge of professional and ethical responsibilities. | |||||
11 | Knows the standards used in software engineering practices. | |||||
12 | Knows about business practices such as project management, risk management and change management. | |||||
13 | Gains awareness about entrepreneurship and innovation. | |||||
14 | Gains knowledge on sustainable development. | |||||
15 | Has knowledge about the universal and societal impacts of software engineering practices on health, environment, and safety, as well as the contemporary issues reflected in the field of engineering. | |||||
16 | Acquires awareness of the legal consequences of engineering solutions. | |||||
17 | Applies knowledge and skills in identifying user needs, developing user-focused solutions and improving user experience. | X | ||||
18 | Gains the ability to apply engineering approaches in the development of software systems by carrying out analysis, design, implementation, verification, validation, and maintenance processes. | X |
ECTS/Workload Table
Activities | Number | Duration (Hours) | Total Workload |
---|---|---|---|
Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 4 | 64 |
Laboratory | |||
Application | |||
Special Course Internship | |||
Field Work | |||
Study Hours Out of Class | 16 | 1 | 16 |
Presentation/Seminar Prepration | |||
Project | |||
Report | |||
Homework Assignments | 3 | 4 | 12 |
Quizzes/Studio Critics | |||
Prepration of Midterm Exams/Midterm Jury | 2 | 10 | 20 |
Prepration of Final Exams/Final Jury | 1 | 15 | 15 |
Total Workload | 127 |