ECTS - 3D Modeling, Animation and Game Design
3D Modeling, Animation and Game Design (SE375) Course Detail
| Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
|---|---|---|---|---|---|---|---|
| 3D Modeling, Animation and Game Design | SE375 | Area Elective | 2 | 2 | 0 | 3 | 5 |
| Pre-requisite Course(s) |
|---|
| N/A |
| Course Language | English |
|---|---|
| Course Type | Elective Courses |
| Course Level | Bachelor’s Degree (First Cycle) |
| Mode of Delivery | Face To Face |
| Learning and Teaching Strategies | Lecture. |
| Course Lecturer(s) |
|
| Course Objectives | The aim of this course is to provide students with technical background and ability to develop 3D modeling and animations, controlled by peripheral computer devices which will be a base for computer game development. |
| Course Learning Outcomes |
The students who succeeded in this course;
|
| Course Content | Introduction to modeling bases, an overview of the design of the model, selection of the appropriate modeling technique; transforming the model into simulation and animation; overview of simulation and physics engine; control of model and animation with peripherals; overview of peripherals; interactive project construction with the selection of appropriate peripherals; 3D modeling for 3D printers; artificial organ design with 3D printers; industrial product design with 3D printers; |
Weekly Subjects and Releated Preparation Studies
| Week | Subjects | Preparation |
|---|---|---|
| 1 | Course introduction, description of course, interface description of 3D program. | Installation of the 3D program and performance settings. |
| 2 | Introduction to polygon modeling, examination of polygon sub-objects and a simple model. | Investigation of expressing physical objects in polygon forms. |
| 3 | The use of a physics engine with a simple polygon model simulation. Physics engine description. | Transformation of 3D models to rigid bodies, investigation of mass and gravitational forces, and investigation of friction and air resistance phenomena. |
| 4 | Simulation is transformed into animation. Expression of basic animation concepts. | Examination of the moment of an event under physics forces, investigation of its virtual animation. |
| 5 | Application of solid model deformation as animation. | Investigating the Morph modify command for rigid body modeling. |
| 6 | 3D character and 3D environment design for computer games. | Investigation of low polygon game object and environmental design applications. |
| 7 | Motion capture for computer games and a simple virtual reality application. | Examination of application areas of motion capture. Investigation of virtual glasses. |
| 8 | (MIDTERM) AN INTERACTIVE ANIMATION DESIGN | |
| 9 | A simple interactive game with sensors and interactive animation application. | Inspection of distance sensors (ultrasound and infrared). Investigation of arduino microcontroller input-output (GPIO) doors. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
| 10 | Introduction of environmental units, introduction of simulation and animations with environmental units. | Search for game controllers, virtual glasses, sensors and microcontrollers (Arduino, PIC Micro, etc.). Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
| 11 | Artificial organ modeling animation for 3D printer and creation on 3D printer. | Investigation of mechanical hand and robot arm applications as artificial organ. |
| 12 | Industrial product design for 3D printer, 3D product modeling. | Investigate appropriate industrial products that can be extracted from a 3D printer. |
| 13 | A simple wearable technology application with 3D printer. | Investigation of wearable technologies, determination of sources. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
| 14 | An artistic work with the 3D printer, and it’s Interactive interaction. | Investigation of kinetic sculpture applications. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
| 15 | Beginning the projects with the determination of the project at the end of the term. | To exchange ideas for projects and to determine resources by searching appropriate areas. |
| 16 | (FINAL) - With jury - PROJECT PRESENTATION |
Sources
| Course Book | 1. Autodesk 3ds Max 2016 Essentials: Autodesk Official Press by Dariush Derakhshani(Author),Randi L. Derakhshani(Author), ISBN : 978-1-119-05976-9, John Wiley & Sons, Inc., Indianapolis, Indiana, 23 Oct 2015 |
|---|---|
| Other Sources | 2. Getting Started with Arduino (Make: Projects), Massimo Manzi (Co-founder of Arduino), ISBN : 978-0-596-15551-3,O’REILLY,2009 |
Evaluation System
| Requirements | Number | Percentage of Grade |
|---|---|---|
| Attendance/Participation | - | - |
| Laboratory | - | - |
| Application | - | - |
| Field Work | - | - |
| Special Course Internship | - | - |
| Quizzes/Studio Critics | - | - |
| Homework Assignments | - | - |
| Presentation | - | - |
| Project | 1 | 25 |
| Report | - | - |
| Seminar | - | - |
| Midterms Exams/Midterms Jury | 1 | 35 |
| Final Exam/Final Jury | 1 | 40 |
| Toplam | 3 | 100 |
| Percentage of Semester Work | 60 |
|---|---|
| Percentage of Final Work | 40 |
| Total | 100 |
Course Category
| Core Courses | X |
|---|---|
| Major Area Courses | |
| Supportive Courses | |
| Media and Managment Skills Courses | |
| Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
| # | Program Qualifications / Competencies | Level of Contribution | ||||
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | ||
| 1 | Knowledge of mathematics, natural sciences, engineering fundamentals, computing, and topics specific to the relevant engineering discipline; the ability to use this knowledge in the solution of complex engineering problems. | |||||
| 2 | The ability to identify, formulate, and analyze complex engineering problems using knowledge of basic sciences, mathematics, and engineering, and considering the UN Sustainable Development Goals relevant to the problem. | |||||
| 3 | The ability to design creative solutions for complex engineering problems; the ability to design complex systems, processes, devices, or products to meet current and future requirements, considering realistic constraints and conditions. | |||||
| 4 | The ability to select and use appropriate techniques, resources, and modern engineering and IT tools, including prediction and modeling, for the analysis and solution of complex engineering problems, with an awareness of their limitations. | |||||
| 5 | The ability to use research methods for the investigation of complex engineering problems, including literature search, designing and conducting experiments, collecting data, and analyzing and interpreting results. | |||||
| 6 | Knowledge of the effects of engineering practices on society, health and safety, the economy, sustainability, and the environment within the scope of the UN Sustainable Development Goals; awareness of the legal consequences of engineering solutions. | |||||
| 7 | Acting in accordance with engineering professional principles, knowledge of ethical responsibility; awareness of acting impartially without discrimination on any grounds and being inclusive of diversity. | |||||
| 8 | The ability to work effectively individually and in intra-disciplinary and multi-disciplinary teams (face-to-face, remote, or hybrid) as a team member or leader. | |||||
| 9 | "The ability to communicate effectively orally and in writing on technical topics, considering the various differences of the target audience (such as education, language, profession). | |||||
| 10 | Knowledge of practices in business life such as project management and economic feasibility analysis; awareness of entrepreneurship and innovation. | |||||
| 11 | The ability to engage in life-long learning, including independent and continuous learning, adapting to new and emerging technologies, and thinking inquisitively regarding technological changes. | |||||
ECTS/Workload Table
| Activities | Number | Duration (Hours) | Total Workload |
|---|---|---|---|
| Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 3 | 48 |
| Laboratory | |||
| Application | |||
| Special Course Internship | |||
| Field Work | |||
| Study Hours Out of Class | 12 | 2 | 24 |
| Presentation/Seminar Prepration | |||
| Project | 4 | 5 | 20 |
| Report | |||
| Homework Assignments | |||
| Quizzes/Studio Critics | |||
| Prepration of Midterm Exams/Midterm Jury | 1 | 15 | 15 |
| Prepration of Final Exams/Final Jury | 1 | 20 | 20 |
| Total Workload | 127 | ||
