Animation II (GRT482) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Animation II GRT482 2 2 0 3 6
Pre-requisite Course(s)
SGT 429 Animation I GRT 207 Computer Aided Design I GRT 208 Computer Aided Design II
Course Language Turkish
Course Type N/A
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies .
Course Coordinator
Course Lecturer(s)
  • Assoc. Prof. Dr. Serdar Südor
Course Assistants
Course Objectives The purpose of the course is to make students produce an animation film by informing them about computer supported animations in accordance with the market properties. Meanwhile analysis on relations between motion image and advertisement notions is done by examining different types of animations.
Course Learning Outcomes The students who succeeded in this course;
  • Know, investigate and define the historical and current information about the lecture subjects
  • Have a critical point of view about the market’s animation advertisement films
  • Have advanced knowledge on computerized animation programs in 3D softwares.
Course Content Personal animation film project and/or career objectives defined according to the stage of animation production work, starting from the idea of the spectacle; stages of the filmmaking process.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 A- Description of the course B- Description of the animation style advertising films C- The purpose and the properties of commercial market
2 A- The place of animation in historical development of commercial films. B- Description of animation style advertising films: animated cartoon, 2D and 3D computer based animation, stop- motion animation
3 A- The usage of motion graphic objects in animation films B- Display and analysis of animated advertising films in different techniques
4 A- Determination of the animation style advertising film project subjects B- Determination of the visual animation technique of the projects.
5 A- Studying on the animated advertising film projects’ research drafts. B- Introduction to the scenario stage which are going to be prepared throughout the research drafts of the advertising films.
6 A- Accomplishing the research drafts of the animated advertising film projects. B- Studying on scenario drafts of animated advertising film projects.
7 Midterm
8 A- Accomplishing and handing in the scenario drafts of the animated advertising film projects. (1st homework delivery) B- Analyzing the storyboard drafts of the animated advertising film projects.
9 A-Accomplishing the storyboard drafts of the animated advertising film projects and handing in (2nd homework delivery). B- Introduction to application stage of the animated advertising film projects.
10 A- Investigating the first drafts of the production stage of the animated advertising film projects. B- Market development of animated advertising films in Turkey.
11 A- Analyzing the production stage drafts of animated advertising film projects. B- The usage of kinetic typography in animated advertising films.
12 A-Analyzing the production stage drafts of the animated advertising film projects. B- The usage of dubbing, audio effects, and music in animated advertising film projects.
13 A- Analyzing the fiction drafts of the animated advertising film projects.
14 A-Accomplishing the fiction drafts of the animated advertising film projects.
15 A- Accomplishing and handing in the animated advertising film projects. (Jury- Final project delivery)
16 Final Exam

Sources

Other Sources 1. Akbulut, Nesrin T. (2007). Televizyon reklam filmi yapımı : kavramlar, uygulamalar, sorunlar ve telif hakları. İstanbul: Beta
2. Curran, S. (2000). Motion Graphics: Graphic Design for Broadcast and Film. Gloucester: Rockport Publishers, Inc.
3. Finch, C. (1995). The Art of Disney, The Walt Disney Company. New York: Abrams.
4. Kanfer, S. (2000). Serious business: The art and commerce of animation in America from Betty Boop to Toy story. New York: Da Capo Press.
5. Krasner, J. (2008). Motion Graphic Design Applied History and Aesthetics. Oxford: Focal Press.
6. Rutherford, P. (2000). Yeni İkonalar? Televizyonda Reklam Sanatı. İstanbul: Yapı Kredi, Çev.: Gerçeker, Mustafa K.
7. Sang-eun, O. (2008). Brand Personality based on TV advertising. ADADA.
8. Samancı, Ö. (2004). Animasyonun Önlenemez Yükselişi. İstanbul: İstanbul Bilgi Üniversitesi Yayınları.
9. White, T. (1986). The Animator's Work Book. New York: Watson-Guptil Publications

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 1 10
Laboratory 1 25
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 2 25
Presentation - -
Project 1 40
Report - -
Seminar - -
Midterms Exams/Midterms Jury - -
Final Exam/Final Jury - -
Toplam 5 100
Percentage of Semester Work 100
Percentage of Final Work 0
Total 100

Course Category

Core Courses
Major Area Courses X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Acquires Art and Design culture and aesthetic knowledge, theoretical and applied knowledge about the discipline. X
2 Knows the legal regulations and processes about Art and Design.
3 Has knowledge about interdisciplinary interaction associated with the relevant field of Art and Design. X
4 Describes the concepts, ideas, facts, and problems related with the field; perceives, designs, and applies them multi-dimensionally. X
5 Evaluates interaction with sub-disciplines related with the field, uses the information creatively. X
6 Works, undertakes responsibility, and carries out plans individually and as a group member. X
7 Identifies the learning requirements about the field, and directs his learning within a lifelong sense of social conscience.
8 Uses information and communication technologies required by the field at least at an advanced level of Europe Computer Literacy License. X
9 Follows new information relevant with the field and communicates with colleagues using a foreign language (Europe Language Portfolio General Level: B1 Level).
10 Creates projects supporting solution suggestions to problems in his field with qualified and quantified data; shares them with experts and non-experts. X
11 Converts concrete and abstract concepts into creative thinking, innovative and original products, analyzes the acquired information and skills with a critical approach. X
12 Is aware of national and international values of art and design, and acts in accordance with ethical values. X
13 Has knowledge, equipment, and aesthetic awareness about art culture and history that is necessary for carrying out successful studies related with the discipline.
14 Has enough awareness about the universality of social rights, social justice, quality culture, and protection of cultural values and environment, occupational health and safety.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 4 64
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 3 12 36
Presentation/Seminar Prepration
Project
Report
Homework Assignments 3 12 36
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 8 8
Prepration of Final Exams/Final Jury 1 6 6
Total Workload 150