ECTS - Character and Stage Design for Computer Games

Character and Stage Design for Computer Games (GRT474) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Character and Stage Design for Computer Games GRT474 2 2 0 3 6
Pre-requisite Course(s)
GRT223 GRT226 GRT423
Course Language Turkish
Course Type N/A
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Drill and Practice.
Course Coordinator
Course Lecturer(s)
  • Instructor Serdar Südor
Course Assistants
Course Objectives Character modeling and animating within the level
Course Learning Outcomes The students who succeeded in this course;
  • Basic concepts of game objects
  • Basic concepts of low poly modelling techniques
  • Basic concepts of mapping, texturing, lighthing and camera techniques
  • Creating basic character movements
  • Understanding and creating level design concept
  • Harmony of game objects and concepts of levels
Course Content Artistic and technique approaches of game object and game levels; creating basic movement of game objects.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Briefing character and level design, visual samples and presentation Examining resources
2 Introducing user interface; character and level designs for 3D Max; creating a model Basic user interface of 3ds max 2015
3 Modelling low poly character for a given subject Sketching for character
4 Continuing character modelling and detailing Theories of low poly techniques
5 Creating material and texture for the character with a basic color knowledge Examining resources for mapping, texturing and color
6 Working with mapping and texturingof low poly model Theories mapping and texturing
7 General repetition and practicing of low ploy model, before the 1st midterm General repetition
8 First midterm Creating a character model with map and texture within the exam time
9 Introduction to level design, presenting the harmony of game objects with level design Theories of level design
10 Creating of first level design with mapping and texturing , creating other game objects by a given subject How to create low poly game objects
11 General repetition of mapping and texturing before the 2nd midterm General repetition
12 2nd midterm Creating a level with map and texture within the exam time
13 Oyun öğelerinin temel hareketlerinin oluşturulması (idle, walk, run, jump) Understanding of idle, walk, run, jump
14 Introducing to camera and light knowledge, creating camera in level and use of appropriate camera angle Understanding of camera angle with effects of light
15 General repetation before final exam General repetition
16 Final exam Animating a character in a level within the exam time

Sources

Other Sources 2. Autodesk 3ds Max 2015 Essentials: Autodesk Official Press
3. 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I , (Andrew Gahan)
4. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 1 10
Laboratory - -
Application 15 30
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 4 20
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 20
Final Exam/Final Jury 1 20
Toplam 22 100
Percentage of Semester Work 40
Percentage of Final Work 60
Total 100

Course Category

Core Courses
Major Area Courses
Supportive Courses X
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Acquires Art and Design culture and aesthetic knowledge, theoretical and applied knowledge about the discipline. X
2 Knows the legal regulations and processes about Art and Design.
3 Has knowledge about interdisciplinary interaction associated with the relevant field of Art and Design.
4 Describes the concepts, ideas, facts, and problems related with the field; perceives, designs, and applies them multi-dimensionally.
5 Evaluates interaction with sub-disciplines related with the field, uses the information creatively.
6 Works, undertakes responsibility, and carries out plans individually and as a group member. X
7 Identifies the learning requirements about the field, and directs his learning within a lifelong sense of social conscience.
8 Uses information and communication technologies required by the field at least at an advanced level of Europe Computer Literacy License. X
9 Follows new information relevant with the field and communicates with colleagues using a foreign language (Europe Language Portfolio General Level: B1 Level).
10 Creates projects supporting solution suggestions to problems in his field with qualified and quantified data; shares them with experts and non-experts.
11 Converts concrete and abstract concepts into creative thinking, innovative and original products, analyzes the acquired information and skills with a critical approach. X
12 Is aware of national and international values of art and design, and acts in accordance with ethical values.
13 Has knowledge, equipment, and aesthetic awareness about art culture and history that is necessary for carrying out successful studies related with the discipline.
14 Has enough awareness about the universality of social rights, social justice, quality culture, and protection of cultural values and environment, occupational health and safety.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 4 64
Laboratory
Application 16 3 48
Special Course Internship
Field Work
Study Hours Out of Class 10 2 20
Presentation/Seminar Prepration
Project
Report
Homework Assignments 4 4 16
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 3 3
Prepration of Final Exams/Final Jury 1 3 3
Total Workload 154