Animation I (GRT481) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Animation I GRT481 2 2 0 3 6
Pre-requisite Course(s)
GRT226 Computer Aided Design II
Course Language English
Course Type N/A
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Drill and Practice, Project Design/Management.
Course Coordinator
Course Lecturer(s)
  • Instructor Serdar Südor
Course Assistants
Course Objectives This course aims to make each student produce a short animation film by informing students about the historical development and properties of animation films and production techniques of it. Meanwhile, this course aims to make students analyze different animation films and applied techniques on animation films.
Course Learning Outcomes The students who succeeded in this course;
  • Knows, searches and defines the historical and current details of the course subject,
  • Uses technical equipment and tools and presents ideas by using motion images,
  • Is competent on computer based animation programs,
  • Is skillful and experienced on animation films and criticizes them.
Course Content Animation and its techniques; using the 2D character animation; character animation and voice and mouth synchronization; preparing a short animated film.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 A- Definition of the course B- Definition of animation, C- Properties and purpose of animation films D- Introduction to animation film production
2 A- Historical development of animation films: Animation and Cinema B- Definition of animation film types: cartoon animation, computer supported 2D and 3D animation, stop- motion animation
3 A- Historical development of animation films: Experimental animation B- Display and analysis of different types of short footage animation films. C- Introduction to computerized animation film techniques: Adobe After effect Program
4 A- Historical development of animation films : Motion Graphics Animation B- Determination of animation film projects’ subject C- Synopsis and scenario writing in animation film production D- Adobe After Effects program lecture
5 A- Viewing the animation film projects’ research drafts B- preparing the storyboard for animation films C- Adobe After Effects program lecture
6 A- Accomplishing the animation film projects’ research drafts. B- viewing the animation film projects’ scenario drafts C- Adobe After Effects program lecture
7 Midterm
8 A-Accomplishing the animation film projects’ scenario drafts and submitting ( 1st assignment submission) B- Viewing the storyboard drafts of animation film projects. C- Adobe After Effects program lecture
9 A- Accomplishing the storyboard drafts of animation film projects and submitting (2nd assignment submission) B- Transferring to application stage of animation film projects C- Adobe After Effects program lecture
10 A- Viewing the first drafts of the animation film projects’ production stage B- Animation film studies in Turkey C- Adobe After Effects program lecture
11 A- Viewing the drafts of the animation film projects’ production stage, B- Preparation of credits and titles of animation films C- Adobe After Effects program lecture
12 A- - Viewing the first drafts of the animation film projects’ production stage B- Voice and music utilization in animation films C- Adobe After Effects program lecture
13 A-Viewing the fiction drafts of animation films B- Adobe After Effects program lecture
14 A-Accomplishing the fiction drafts of animation film projects.
15 A- Accomplishing the fiction drafts of animation film projects and submitting. ( submission of the final projects and the jury)
16 Final Exam

Sources

Other Sources 1. S. Curran, Motion Graphics: Graphic Design for Broadcast and Film. Gloucester, 2000
2. C. Finch, The Art of Disney, New York, 1995
3. S. Kanfer, Serious Business: The Art and Commerce of Animation in America from Betty Boop to Toy story. New York, 2000.
4. J. Krasner, Motion Graphic Design Applied History and Aesthetics, Oxford, 2008
5. Ö. Samancı, Animasyonun Önlenemez Yükselişi. İstanbul, 2004
6. T. White ,The Animator's Work Book. New York, 1986

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 1 10
Laboratory 1 25
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 2 25
Presentation - -
Project 1 40
Report - -
Seminar - -
Midterms Exams/Midterms Jury - -
Final Exam/Final Jury - -
Toplam 5 100
Percentage of Semester Work 40
Percentage of Final Work 60
Total 100

Course Category

Core Courses
Major Area Courses X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Acquires Art and Design culture and aesthetic knowledge, theoretical and applied knowledge about the discipline. X
2 Knows the legal regulations and processes about Art and Design.
3 Has knowledge about interdisciplinary interaction associated with the relevant field of Art and Design. X
4 Describes the concepts, ideas, facts, and problems related with the field; perceives, designs, and applies them multi-dimensionally. X
5 Evaluates interaction with sub-disciplines related with the field, uses the information creatively. X
6 Works, undertakes responsibility, and carries out plans individually and as a group member. X
7 Identifies the learning requirements about the field, and directs his learning within a lifelong sense of social conscience. X
8 Uses information and communication technologies required by the field at least at an advanced level of Europe Computer Literacy License. X
9 Follows new information relevant with the field and communicates with colleagues using a foreign language (Europe Language Portfolio General Level: B1 Level).
10 Creates projects supporting solution suggestions to problems in his field with qualified and quantified data; shares them with experts and non-experts. X
11 Converts concrete and abstract concepts into creative thinking, innovative and original products, analyzes the acquired information and skills with a critical approach. X
12 Is aware of national and international values of art and design, and acts in accordance with ethical values. X
13 Has knowledge, equipment, and aesthetic awareness about art culture and history that is necessary for carrying out successful studies related with the discipline.
14 Has enough awareness about the universality of social rights, social justice, quality culture, and protection of cultural values and environment, occupational health and safety.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 4 64
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 5 12 60
Presentation/Seminar Prepration
Project
Report
Homework Assignments 2 10 20
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 3 3
Prepration of Final Exams/Final Jury 1 3 3
Total Workload 150