Go (HUM330) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Go HUM330 General Elective 3 0 0 3 4
Pre-requisite Course(s)
N/A
Course Language Turkish
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Discussion, Drill and Practice, Problem Solving.
Course Coordinator
Course Lecturer(s)
  • Staff
Course Assistants
Course Objectives Learning of the rules of Go game, theoretical information on the history, philosophy and ethics of Go, learning of Go strategy and techniques at beginner level, learning how to play a Go game from the beginning to the end.
Course Learning Outcomes The students who succeeded in this course;
  • - Acquire therotical information on the history, philosophy, and ethics of Go, - Learn how to play a Go game from the beginning to the end, - Make implications on the similarities between the events in life and the dynamics on the Go table, - Get experience on evaluating the cause and effect relationship and on strategic thinking.
Course Content General description of the game of Go, the rules of Go, the history of Go, Go culture and ethics, Go philosophy, Go in Turkey and in the rest of the world, the opening in Go, ingame strategies in Go.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 The description of Go
2 The history of Go, introduction to the rules of Go
3 The history of Go, enhancement of the rules
4 The philosophy of Go, enhancement of the rules
5 Go culture and ethics, enhancement of the rules
6 Go in Turkey and in the rest of the world, game practice
7 Go in Turkey and in the rest of the world, problem solving
8 Midterm
9 Go terms and concepts, game practice
10 Game opening, professional game commentary, problem solving
11 Game opening, game practiceon opening
12 Ingame strategies, game practice
13 Homework presentation
14 Ingame strategies, game practice, problem solving
15 Review
16 Final Exam

Sources

Course Book 1. Bozulich, R. (2008) Go Kitabı: Dünyanın en eski ve öğrenilmesi bir ömür süren strateji oyunu. Dharma Yayınları, 187 sf.
2. Çakır, G. (2009) Yenibaşlayanlariçin Go. Beyaz Yayınları, 208 sf
Other Sources 3. http://www.goproblems.com/

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation - -
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments - -
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 35
Final Exam/Final Jury 1 65
Toplam 2 100
Percentage of Semester Work
Percentage of Final Work 100
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Defines a creative problem in the focus of design, develops ideas for solution, thinks critically and synthesizes the acquired knowledge to create solutions.
2 Gains the competence to present the comprehensive and in-depth knowledge gained in the discipline of design effectively and confidently in academic platforms.
3 Gains the ability to effectively manage design projects from the initial idea stage to implementation.
4 Determines the necessary research in the field of design, uses the right research methods and techniques, interprets and incorporates the research results into the process.
5 Gains the ability to put theoretical design knowledge into practice and produce innovative solutions.
6 To be able to communicate verbally and in writing in international environments and to follow the agenda focused on the field of design.
7 Takes an active role in both individual and team-based projects and gains the ability to undertake the management of these projects.
8 To be aware of the socio-cultural, socio-economic and environmental contexts and differences, and to look out for the benefit of people, society and the environment.
9 Has knowledge and understanding of sustainability principles and standards in the field of design.
10 Evaluates the knowledge and skills in the field of design with an approach that can produce critical, counter thesis and synthesis.
11 Gains knowledge and understanding of the intellectual, discursive, scientific, technological, technological, aesthetic, artistic, historical and cultural infrastructure necessary for the field.
12 Has the motivation and competence for lifelong learning by being aware of the changing contexts and requirements in the field of design.
13 Gains knowledge and understanding of the legal framework and standards, corporate and ethical values related to the field.
14 Gains the ability to express design ideas in two and three dimensions using written and visual presentation techniques and tools including information technologies and artificial intelligence applications.
15 To be able to use materials, production technologies and software within the scope of Industrial Design in the learning and design process.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 14 3 42
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 14 3 42
Presentation/Seminar Prepration
Project
Report
Homework Assignments
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 6 6
Prepration of Final Exams/Final Jury 1 10 10
Total Workload 100