ECTS - Computer Games and Simulation
Computer Games and Simulation (CMPE376) Course Detail
| Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS | 
|---|---|---|---|---|---|---|---|
| Computer Games and Simulation | CMPE376 | Area Elective | 2 | 2 | 0 | 3 | 5 | 
| Pre-requisite Course(s) | 
|---|
| N/A | 
| Course Language | English | 
|---|---|
| Course Type | Elective Courses | 
| Course Level | Natural & Applied Sciences Master's Degree | 
| Mode of Delivery | Face To Face | 
| Learning and Teaching Strategies | Lecture. | 
| Course Lecturer(s) |  | 
| Course Objectives | The objective of this course is the design and implementation of interactive, rapidly executable and visually attractive game development. | 
| Course Learning Outcomes | The students who succeeded in this course; 
 | 
| Course Content | History of games and current trends in games, the main concepts on game design and development, evaluating commercial games; main game design issues; creating simulations; using artificial intelligence in games; using physics and mathematics in games; main computer graphics concepts used in games; human computer interaction concepts for developing | 
Weekly Subjects and Releated Preparation Studies
| Week | Subjects | Preparation | 
|---|---|---|
| 1 | History of games and current trends in games | Other Sources: 4 | 
| 2 | Main concepts on game design and development | Chapter 19 (main text) | 
| 3 | Evaluating commercial games | Other Sources: 1 Chapter 4 | 
| 4 | Main game design issues | Chapter 15, 16, 17 | 
| 5 | Creating simulations | Other Sources: 3 Chapter 1-3 | 
| 6 | Using artificial intelligence in games | Other Sources: 8 | 
| 7 | Using physics and mathematics in games | Chapter 7 | 
| 8 | Main computer graphics concepts used in games | Other Sources: 3 Chapter 6-8 | 
| 9 | Human Computer Interaction concepts for developing a game | Other Sources: 1 Chapter 6 | 
| 10 | Game Engines and game development | Other Sources: 5,6,8,9 | 
| 11 | Animations | Chapter 6 | 
| 12 | Algorithms and techniques used in games | Chapter 8 | 
| 13 | Algorithms and techniques used in games | Chapter 9 | 
| 14 | Algorithms and techniques used in games | Chapter 11 | 
Sources
| Course Book | 1. Software Engineering and Computer Games, Rudy Rucker, Addison Wesley, Pearson Education, 2003. | 
|---|---|
| Other Sources | 2. Game Design Perspectives François Dominic Laramee, Charles River Media, 2002. | 
| 3. Game Architecture and Design, Andrew Rollings, Dave Morris. Coriolis, 2000. | |
| 4. 3D Games, real-time rendering and software technology, Watt, A., Policarpo, F., Addison Wisley, 2001. | |
| 5. http://historicgames.com/gamestimeline.html | |
| 6. http://nehe.gamedev.net/ | |
| 7. http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node1.html | |
| 10. Rouse III, R. (2010). Game design: Theory and practice. Jones & Bartlett Learning. | |
| 11. https://unity3d.com/ | |
| 12. http://en.wikipedia.org/wiki/List_of_game_engines | |
| 13. AI for game developers, Bourg, D., Seemann, G. OReilly, 2004 | 
Evaluation System
| Requirements | Number | Percentage of Grade | 
|---|---|---|
| Attendance/Participation | - | - | 
| Laboratory | 1 | 20 | 
| Application | - | - | 
| Field Work | - | - | 
| Special Course Internship | - | - | 
| Quizzes/Studio Critics | - | - | 
| Homework Assignments | 2 | 10 | 
| Presentation | - | - | 
| Project | 1 | 30 | 
| Report | - | - | 
| Seminar | - | - | 
| Midterms Exams/Midterms Jury | 1 | 20 | 
| Final Exam/Final Jury | 1 | 20 | 
| Toplam | 6 | 100 | 
| Percentage of Semester Work | 65 | 
|---|---|
| Percentage of Final Work | 35 | 
| Total | 100 | 
Course Category
| Core Courses | X | 
|---|---|
| Major Area Courses | |
| Supportive Courses | |
| Media and Managment Skills Courses | |
| Transferable Skill Courses | 
The Relation Between Course Learning Competencies and Program Qualifications
| # | Program Qualifications / Competencies | Level of Contribution | ||||
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | ||
| 1 | Gains the ability to apply advanced computing and/or information knowledge in solving software engineering problems. | X | ||||
| 2 | Develops solutions using different technologies, software architectures and life-cycle approaches. | X | ||||
| 3 | Gains the ability to design, implement, and evaluate a software system, component, process, or program using modern techniques and engineering tools for software engineering practices. | |||||
| 4 | Gains ability to gather/acquire, analyze, interpret data and make decisions to understand software requirements. | |||||
| 5 | Gains skills of effective oral and written communication and critical thinking about a wide range of issues arising in the context of working constructively on software projects. | |||||
| 6 | Gains the ability to access information to follow current developments in science and technology, conducts scientific research in the field of software engineering, and conducts a project. | |||||
| 7 | Acquires an understanding of professional, legal, ethical and social issues and responsibilities related to Software Engineering. | |||||
| 8 | Acquires project and risk management skills and gains awareness of the importance of entrepreneurship, innovation, and sustainable development, as well as international standards and methodologies. | |||||
| 9 | Understands the impact of Software Engineering solutions in a global, environmental, societal and legal context while making decisions. | |||||
| 10 | Gains awareness of the development, adoption, and ongoing support for the use of excellence standards in software engineering practices. | |||||
ECTS/Workload Table
| Activities | Number | Duration (Hours) | Total Workload | 
|---|---|---|---|
| Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 2 | 32 | 
| Laboratory | 1 | 15 | 15 | 
| Application | |||
| Special Course Internship | |||
| Field Work | |||
| Study Hours Out of Class | 16 | 2 | 32 | 
| Presentation/Seminar Prepration | |||
| Project | 1 | 10 | 10 | 
| Report | |||
| Homework Assignments | 2 | 5 | 10 | 
| Quizzes/Studio Critics | |||
| Prepration of Midterm Exams/Midterm Jury | 1 | 10 | 10 | 
| Prepration of Final Exams/Final Jury | 1 | 15 | 15 | 
| Total Workload | 124 | ||
