Culture of Design (MTT393) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Culture of Design MTT393 2 0 0 2 5
Pre-requisite Course(s)
N/A
Course Language Turkish
Course Type N/A
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Question and Answer, Drill and Practice.
Course Coordinator
Course Lecturer(s)
  • Instructor Sevgi Gaye Ayanoğlu
  • Serdar Egemen Nadasbaş
Course Assistants
Course Objectives • To be able to list important turning points of design concept • To be able to explain the basic principles of design culture • Explain the relation between art and craft • To be able to explain the traditional, cultural and contemporary dimensions of design • Ability to relate the design to different disciplines
Course Learning Outcomes The students who succeeded in this course;
  • 1- Students use the basic concepts of psychology
  • 2- Students Express the theory of Gestalt
  • 3- Students convey inner and outer factors that affect perceptual process
  • 4- Students demonstrate behaviours towards improving their visual memory and creative sensitivity
Course Content Most important turning points emphasizing the historical period of the concept design; the basic principles of design; the concept modern design, the identity of the designer and art and craft relations; by scrutinizing the cultural ,traditional and modern dimensions, the analysis of the relation of design with the other disciplines.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Definition of the phenomenon of design; general and visual thought, visual perception At the end of each lesson the topic of the following session will be given so that students can make research.
2 Function of eye, seeing physically "
3 The event of perception. The concepts of centre, border, road and direction "
4 Gestalt theory. Reasoning and intuitive knowledge (Sampling: two- and three-dimensional basic design. Place) "
5 The definition of creativity. Short history, some sources and sampling before trainability of creativity "
6 Methods to improve creativity: General methods, behaviours preventing creativity (sampling and application) "
7 Midterm --
8 Creative analyses and defragmentation method; Morphological analysis technique, quality ordering technique, decision making helpers and redefining (sampling and application) "
9 General analogy and mental simulator processes "
10 Creativity on group scale; general brainstorming method and psychological processes – special topics "
11 Improving synectics or creative power (sampling and application) "
12 Premises to improve synectics or creative power, individual analogy, direct analogy, symbolic analogy, imaginative analogy (sampling and application) "
13 Synectics applications: the analysis of a chosen topic; forming groups, synectics study on the phenomenon of general-special design "
14 Assessment of results-presentation "
15 Assessment of results-presentation "
16 Final examination --

Sources

Course Book 1. 1- May, R. Yaratma Cesareti, MAY yayınları
2. 2- Berger, J. Görme Biçimleri, Metis Yayınları
3. 3- Denel B. Temel Tasarım ve Yaratıcılık, ODTÜ Yayınları
4. 4- Aksoy, Ö. Biçimlendirme, KTÜ Yayınları

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation - -
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments - -
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 40
Final Exam/Final Jury 1 60
Toplam 2 100
Percentage of Semester Work 40
Percentage of Final Work 60
Total 100

Course Category

Core Courses
Major Area Courses
Supportive Courses X
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 To acquire extensive theoretical and applied knowledge about the field of art and design. X
2 To conduct academic research on the terms, notions, cases and issues related to the field; to identify, comprehend, design and apply them through proper/correct methods and techniques. X
3 To transform the field knowledge into creative thinking skills.
4 To be able to plan and carry out projects, related to the field, in conceptual and production process both as an individual and as a member of a group. To evaluate and share the results with society.
5 To specify the field competencies and to develop a lifelong social responsibility and critical thinking ability. X
6 To be able to use information technologies in the field effectively at the European Computer Driving Licence Advanced Level.
7 To have a good command of a foreign language at European Language Portfolio B1 Level and to be able to communicate with the colleagues and to follow the developments in the field.
8 To produce and carry out projects by using quantitative and qualitative data in the field and to share them with the professionals or non-professionals. X
9 To be aware of national and international values in art and design and to acquire professional ethics. X
10 To transform the abstract and concrete concepts into creative thoughts and authentic works.
11 To gain knowledge about culture and history of art and acquire an esthetical consciousness. X
12 To acquire sufficient knowledge and develop an awareness of the universal justice, cultural, ethical and natural preservation, and occupational health and safety.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 2 32
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 14 5 70
Presentation/Seminar Prepration
Project
Report
Homework Assignments 1 10 10
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 5 5
Prepration of Final Exams/Final Jury 1 8 8
Total Workload 125