ECTS - Creative Presentation in Digital Arts
Creative Presentation in Digital Arts (ART297) Course Detail
Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
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Creative Presentation in Digital Arts | ART297 | Fall and Spring | 3 | 0 | 0 | 3 | 4 |
Pre-requisite Course(s) |
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N/A |
Course Language | English |
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Course Type | Elective Courses |
Course Level | Bachelor’s Degree (First Cycle) |
Mode of Delivery | Face To Face |
Learning and Teaching Strategies | Lecture, Discussion, Drill and Practice. |
Course Lecturer(s) |
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Course Objectives | This course aims at providing an innovative approach to create a model of a product and making an animation used for tv, cinema and web based commercials and presentations. Besides having a general knowledge in 3D animation and modeling, learning scene editing of a 3d animation is one of the main goals. |
Course Learning Outcomes |
The students who succeeded in this course;
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Course Content | 3D modeling techniques suitable for 3D product presentation, workflows of multiple software design, scene lighting render and animation settings, editing presentation animation, using render passes layers in compositing and color correction process. |
Weekly Subjects and Releated Preparation Studies
Week | Subjects | Preparation |
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1 | Definition of 3D modelling, learning the workflow, process in 3ds Max and Maxons Cinema 4D | |
2 | Choosing the product to model in 3D and animation based modelling techniques. | |
3 | Modelling process continues and retopolgy for texturing. | |
4 | Ways to create environment and scene for presentation and animation. | |
5 | UV texturing, UV map editing, material creating and settings. | |
6 | Finishing the texture material, scene and environment. | |
7 | Midterm | |
8 | Starting to create animation and ways to make animation more creative by using third party plugins. | |
9 | Camera movements and ways of trespassing between camera movements. | |
10 | Lights, kinds of lights, lights and shadows settings and using lights for making presentation more dramatic. | |
11 | Render settings, What is render pass, ways of rendering for production based editing. | |
12 | Softwares using for compositing. After Effects and Compositing. | |
13 | Logic of Sequence editing with render passes. Editing and professional workflow. | |
14 | Personal Project: Revision of the project and exporting the animation video with compositing. | |
15 | Personal Project: Submission of the project and critics. | |
16 | Final Evaluation |
Sources
Other Sources | 2. Autodesk. 3ds Max Yazılımı. https://www.autodesk.com.tr/products/3ds-max/overview |
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3. Adobe. Pt. https://www.allegorithmic.com/products/substance-painter | |
3. Etabek, H. D. (2017). Cinema 4D by Maxon. Abaküs Yayınevi. | |
4. Maxon. Cinema 4d. https://www.maxon.net/en/cinema-4d | |
5. Özsağlam, M. S. ve Bayraktar, C. (2012). 3ds Max. Seçkin Yayıncılık. |
Evaluation System
Requirements | Number | Percentage of Grade |
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Attendance/Participation | 15 | 10 |
Laboratory | - | - |
Application | - | - |
Field Work | - | - |
Special Course Internship | - | - |
Quizzes/Studio Critics | - | - |
Homework Assignments | 1 | 10 |
Presentation | - | - |
Project | 1 | 30 |
Report | - | - |
Seminar | - | - |
Midterms Exams/Midterms Jury | 1 | 20 |
Final Exam/Final Jury | 1 | 30 |
Toplam | 19 | 100 |
Percentage of Semester Work | 70 |
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Percentage of Final Work | 30 |
Total | 100 |
Course Category
Core Courses | X |
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Major Area Courses | |
Supportive Courses | |
Media and Managment Skills Courses | |
Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
# | Program Qualifications / Competencies | Level of Contribution | ||||
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1 | 2 | 3 | 4 | 5 | ||
1 | To be able to define a creative problem in the focus of design, to develop ideas for solution, to think critically and to synthesize the acquired knowledge to create design solutions | |||||
2 | To have the competence to present the comprehensive and in-depth knowledge gained in the design discipline effectively and confidently in academic platforms | |||||
3 | To have the ability to manage design projects effectively from the initial idea stage to the implementation | |||||
4 | To identify the required research in the field of design, to use the appropriate research methods and techniques, and to interpret and incorporate research results into the design process. | |||||
5 | To have the ability to put theoretical design knowledge into practice and to produce innovative solutions | |||||
6 | To be able to communicate verbally and in writing in international environments and to follow the design-oriented agenda | |||||
7 | To be able to take an active role in both individual and team-based projects and to be able to lead and manage these projects | |||||
8 | To be aware of the socio-cultural, socio-economic and environmental contexts and differences, and to consider the interests of people, society and the environment | |||||
9 | To have knowledge and understanding of sustainability principles and standards in the field of design | |||||
10 | To evaluate the knowledge and skills in the field of design with an approach that can produce critical, counter thesis and synthesis | |||||
11 | To have knowledge and understanding of the necessary intellectual, discursive, scientific, technological, technological, aesthetic, artistic, historical and cultural infrastructure for the field | |||||
12 | To be aware of the changing contexts and requirements in the field of design and to have the motivation and competence for lifelong learning | |||||
13 | To have knowledge and understanding of the legal framework and standards, corporate and ethical values related to the field | |||||
14 | To have the ability to express design ideas in two and three dimensions using written and visual presentation techniques and tools including information technologies and artificial intelligence applications | X | ||||
15 | To learn the materials, production technologies and software within the scope of Industrial Design and to use them in the design process |
ECTS/Workload Table
Activities | Number | Duration (Hours) | Total Workload |
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Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 3 | 48 |
Laboratory | |||
Application | |||
Special Course Internship | |||
Field Work | |||
Study Hours Out of Class | 5 | 2 | 10 |
Presentation/Seminar Prepration | |||
Project | 1 | 20 | 20 |
Report | |||
Homework Assignments | 1 | 5 | 5 |
Quizzes/Studio Critics | |||
Prepration of Midterm Exams/Midterm Jury | 1 | 7 | 7 |
Prepration of Final Exams/Final Jury | 1 | 10 | 10 |
Total Workload | 100 |